Thursday, 9 January, 1:45–3:00 p.m., Huron, Chicago Marriott
A special session
Presiding: Anastasia Salter, Univ. of Baltimore
Speakers: Edmond Chang, Drew Univ.; Eileen Cheng-Yin Chow, Duke Univ.; Adeline Koh, Richard Stockton Coll. of New Jersey
For extended abstracts and links to works under discussion, visit hardmode.selfloud.net.
Mainstream video games often reflect culturally dominant discourse, with narratives that fail to include marginalized or “vulnerable” voices and groups. As video games are becoming an increasingly visible form of storytelling and entertainment, what role can games from outside these norms play in subverting such marginalizing representations?
General Literature – Electronic Technology (Teaching, Research, and Theory)
General Literature – Cultural Studies, Folklore, and Popular Culture
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